Tuesday, October 10, 2017
Friday, October 6, 2017
Head first design pattern
Chapter 1: Strategy Pattern
The one constant in soft ware development: CHANGEDesign Principle 1:
Identify the aspects of your application that vary and separate them from what stays the same.(take the parts that vary and encapsulate them, so that later you can alter or extend the parts that vary without affecting those that don’t.)
Design Principle 2:
Program to an interface, not an implementation.
Design Principle 3:
Favor composition over inheritance.
Strategy
The Strategy Pattern defines a family of algorithms,
encapsulates each one, and makes them interchangeable.
Strategy lets the algorithm vary independently from
clients that use it.
encapsulates each one, and makes them interchangeable.
Strategy lets the algorithm vary independently from
clients that use it.
Facade
The Facade Pattern provides a unified interface to a set of interfaces in a subsytem. Facade defines a higherlevel interface that makes the subsystem easier to use.
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